2025

Commutator

text game,
textiles, found objects, steel frame, tablet
Made in collaboration with Olga Aidina
Here is a game with a text interface and the possibility of making decisions.
Suspension of disbelief, the psychological adoption of the described world as a real one is a condition for the normal perception of the text game. But the text description of the world is never complete. Despite this, the player when playing the game is forced to make decisions.
The choice creates the illusion of the existence of a correct and incorrect answer.
But the existence of the correct answer is just an assumption made from the interpretation of the form of the question.
The work involves not a single narrative, but a series of meetings, the task of which is to provoke thoughts on interpretation. The player opposes the illusion of objective truth by the power of subjective perception, demonstrating that art is not an object, but a process of interaction.
One explication
Behind the velvet curtain, a text-based computer game with choices awaits you. Inside the game, you will find three plots, where the first invites you to walk through the space of interpretations, the second takes you on a short journey, and the third involves interaction with real objects. Every decision you make affects the development of the story. If your journey is suddenly interrupted, don't worry. You can always save and come back to the adventure to try a different path.
Gameplay is based on text descriptions, which form your understanding of what is happening. At certain moments, the digital environment enters into a dialogue with the physical space, raising the question: what dominates – the material world or its virtual image?
Another explication
Made on
Tilda